User Interface of regular activity:
The UI consists of 4 element groups:
1. Dashboard gives you an overview of the most important current data for your activity. Calories and BPM (Beats Per Minute) are common for every activity. Jogging tracks how many steps you take in a minute (SPM). On a treadmill, you can see your speed and the time it takes to run a kilometer (Pace). Cycling has speed and Power to Weight ratio.
2. Minimap shows other players' position, and colors for terrain slope (colors go from green for downhill to red for uphill.). There is also additional data like incline, distance, and time. Distance traveled is available for cycling and treadmill. Incline percentage is only shown during the cycling activity.
3. Leaderboard shows where you stand compared to others for the current activity type. For more info on this, read our article about Leaderboard.
4. User info panel shows your name, profile picture, battery percentage and local device time. When battery percentage is low, it will be in yellow color. If it's critical, it will be in red color.
User interface of Training:
When you start a training session, the screen looks and works almost the same as when you're not in training mode. Instead of a leaderboard, you'll see info about the training intervals. There is also a green bar, at the bottom of the screen, covering from -50W to +50W of the target power.
But here's the cool part: Everything you do during your training session still matters for the leaderboard. So, even though you're focusing on your training, your performance is still counted and affects the leaderboard. Your training efforts are added to your overall score.
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